Tynker

VISUAL PROGRAMMING. TYNKER

 

Course description

Tynker is an educational platform for programming that helps children with their visual mechanics of drag-and-drop / drag blocks, create their own games and add-ons.

Over the past three years, more than 23 million children have started coding with Tynker around the world, and its curriculum is used by more than 20,000 schools throughout the United States, Canada, the United Kingdom, Australia and New Zealand and other countries.

Visual design and principles similar to Scratch (which children studied at previous levels), but unlike Scratch, Tynker is not based on Adobe Flash, but on HTML5 and JavaScript.

Using Tynker you can create your own multi-level games, add animated adventures, personally-created characters and unique subjects, learn how to personalize your game experience with Minecraft (creating your own characters, blocks and levels before passing a new course on the basis of Minecraft) – all this is complemented by further skills development work. 4C (creativity, communication skills, teamwork skills, critical thinking), the continuation of computational thinking and laying the foundations of design thinking (the basis for the creation / development of any product / project).

A little video about Tynker

Information:

Scenes animations on Tynker

Age of children: 5-6 years

Duration: 12 lessons per 60 minutes

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During this course we will learn:

  • To use Tynker to self-correct and create your own stories;
  • To orient in Tynker base units (on start, move, glide, repeat, say, touch, if, if else);
  • To use graphic editor to create new characters and backgrounds;
  • To keep your own project;
  • To make an introduction to the coordinate system;
  • Teamwork, communication;
  • Preparation of presentation of own product, public presentation;
  • To study the terms in visual programming in English;
  • How to able to use the translator on the tablet.

Outcome of the course:

Study of the main Tynker teams in English;
Scene Animation at Tynker.

What KidIT programs does the child need to know in order to get to this course?

ScratchJr

STEAM and creating animated scenes in Tynker

Age of children: 5-6 years

Duration: 12 lessons per 60 minutes

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During this course we will learn:

  • To work in a team;
  • To use the translator and find the right information in the browser;
  • To target the browser version of Tynker;
  • To enter the online Tynker profile;
  • To store kids’ projects;
  • To work in a graphic editor;
  • To do not be afraid of exploring new unknown programs;
  • To develop creative and analytical thinking.

Outcome of the course:

Study of the main Tynker teams in English;
The final product (story) is a scene animation in Tynker.

What KidIT programs does the child need to know in order to get to this course?

ScratchJr, Tynker Level 1


Get off the Tynker platform

Age of children: 7-8 years

Duration: 12 lessons per 60 minutes
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During this course we will learn:

  • To use Tynker to express yourself and create your own stories;
  • To orient in Tynker base units;
  • To use graphic editor to create new characters;
  • To keep kids’ own project in profile;
  • To use Translator and Browser;
  • To use the keyboard and mouse;
  • To target the browser version of Tynker;
  • To orient in the notions of coordinates;
  • To work in a team;
  • To be able to create animations;
  • To do not be afraid of working in new programs.

Outcome of the course:

Tynker Team Learning in English;
Final product: Scene Animation at Tynker.

What KidIT programs does the child need to know in order to get to this course?

ScratchJr, Scratch


Adventures with Tynker

Age of children: 7-8 years

Duration: 12 lessons per 60 minutes
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The course “Adventures with Tynker” is an opportunity for a child to try himself in the role of geymdevelopera. In this course we will describe how you can realize yourself in the world of gaming. Your child is immersed in an exciting journey to the world of developing games at Tynker. And after 12 hours of classes will receive the following set of skills:

  • Working with variables and operators;
  • Skills for creating a timer and counting points in the game;
  • Simultaneous programming of several characters for pairs;
  • Logical thinking, fundamentals of debugging;
  • Studying the basic laws of physics (global gravitation and conservation and transformation of energy) with the help of Tynker;
  • Knowledge about genres and features of different types of games (educational, attention and reaction speed, memory, game-shooters, races, simulators);
  • Development of the game from the beginning to the end (genres’ thinking, the choice of positive and negative heroes, rewards and methods of difficulty passing, choice of musical accompaniment and of course programming);
  • Introducing Tynker’s “Level Editor” to create a Mario platform game;
  • Knowledge of game development and new developments in this field.

Outcome of the course:

Studying blocks for creating games: logical operators, mathematical operators, the concept of a variable;
Creating a multi-level game with timer / counting points / lives based on Tynker.

What KidIT programs does the child need to know in order to get to this course?

ScratchJr, Scratch, Tynker Level 1


University of the Game on tablet

Age of children: 5-6 years

Duration: 12 lessons per 60 minutes
More information

During this course we will learn:

  • To get acquainted with the concept of the game menu;
  • To use coordinate system to create Kaleidoscope;
  • To get acquainted with the basics of physics;
  • To create a game with push button control;
  • To develop a program “Music Bubbles”;
  • To create a game “Block Blocks”;

The result of the course:

Knowing of advanced game mechanic and the portfolio of their games.

What KidIT programs does the child need to know in order to get to this course?

Scenes animations on Tynker